
Formed at the start of 2019, the MixAdventures team consists of six, uniquely skilled developers who came together as part of their university’s final year games project. Partnered with a local industry partner, Activate Studios, the team immediately gelled and quickly gained enthusiasm for the project. The MixAdventures team is a well-balanced menagerie of talented individuals who creatively and constructively contributed to the game throughout its development process.
Cody Chan
Producer

Cody took on the role of producer for the MixAdventures project, handling the team's weekly task list and tracking progress, as well as communicating with our client and giving various presentations and progress updates. His primary study discipline was programming/development so during the early stages he had more of a programmer role, but quickly stepped back to let the other developers work so he could focus on the producer and design side of things - documentation, testing, weekly planning etc. which are the sections of the project he had the most hand in.
View Cody's portfolio here
Ethan English
Lead Designer
Ethan was the Lead Designer of MixAdventures, designing the game’s systems while factoring in VR limitations and specialties. Ethan also implemented the use of VR SDKs in Unity, making sure the game was cross compatible between SteamVR and Oculus platforms. Ethan also worked on some modelling and texturing and some code, particularly code relating to VR interactions and systems.

Browse Ethan's portfolio here
Aodhan Trusselle
Lead Animator / Artist

Aodhan, the Lead Animator, has a passion for character and creature animation. However, MixAdventures required him to expand his modelling and texturing skill set in order to create the immersive environment it required. Aodhan was responsible for MixAdventure’s visual appeal, which encompassed the majority of modelling and texturing as well as a handful of animations.
Check out Aodhan's portfolio here
David Thomas
Lead Programmer
David was the lead programmer involved in the creation of MixAdventures. While his main focus was on coding, he was also responsible for many of the particles within the game. Some of his tasks included the elemental firing system and much of the second phase of the game. Towards the end of the creation of the game, he had a large undertaking in the process of fixing many of the game's bugs alongside other members of the group.

Peruse David's portfolio here
Matthew Anderson
Level Designer

While also a game designer, Matthew was set to be the lead level designer for mixadventures. As the game doesn’t revolve much around a level as it is based in a single room, Matthew’s main focus was instead mainly drawn to how the room would feel in a VR space. This meant using both real world setups and VR whiteboxing to constantly update the room to ensure it was big enough for players to not be claustrophobic, while also being small enough so the players wouldn’t need to move much. After this, his main role was to assist in the playtesting department and to help with documentation of the game’s development.
Look through Mathew's portfolio here
Brendan McIntyre
Programmer
Brendan was one of the programmers involved in the creation of MixAdventures. He was predominantly involved in coding parts of the gameplay for the game, focusing on the tutorial aspects of the game, the tools and the drinking of the potions. He also helped to create the particle effects and shaders found inside the game. During the later stages of the game, he also helped to fix many of the bugs. Brendan also gained some experience in using VRTK code.

Sneak a peek at Brendan's portfolio here